Entry tags:
Permissions: Spells / Luck
Spells
Accio: Summoning charm. Brings any small- to medium-sized object to the caster even when in a different room. Effective over long distances with increased concentration on the object.
Alohomora: Unlocking charm. Can unlock any door that hasn't been bewitched against this particular charm.
Arresto Momentum: Decreases the velocity of a moving target, especially when falling. Can be cast on multiple targets at once as well as on the caster.
Engorgio/Reducio: Engorgement and Shrinking charms. Increase and decrease the size of an object or creature. Dangerous for use on humans.
Expecto Patronum: Patronus charm. Conjures an animal-shaped manifestation of positive emotions. Used as a defense against Dementors and can be used for long-distance emergency communication. Harry's Patronus takes the form of a stag.
Expelliarmus: Disarming charm. Causes an opponent's wand/weapon to fly out of their hand, and potentially back to the caster.
Finite Incantatem: General counter-spell. Ends all enchantments within a ten-foot radius of the caster, or can be aimed to end a particular spell.
Impervius: Impervius Charm. Causes target to repel substances and outside forces such as water and fire. Can be cast on living things as well as the caster.
Lumos/Nox: Wand-Lighting and Wand-Extinguishing charms. Lights the tip of the wand and extinguishes it.
Lumos Maxima: Similar to Lumos, creates a very bright ball of light at the tip of the wand that can be thrown into the air like a flare.
Petrificus Totalus: Full Body-Bind curse. Paralyzes the target's entire body, often throwing them off-balance and causing the person to fall.
Protego: Shield charm. A physical transparent barrier that causes minor curses and jinxes to rebound and can prevent magical and physical attacks from reaching the caster.
Reducto/Reparo: Breaking and Mending charms. Can break and repair small- to medium-sized objects, including walls. Reparo can be used even if Reducto has disintegrated an object.
Stupefy/Rennervate: Stunning and Reviving spells. Stuns the target, and renders the target unconscious if used forcefully, sometimes hurling them through the air. Rennervate is the counter-spell. Both ineffective against magic-using creatures and non-humans.
Wingardium Leviosa: Levitation charm. Levitates and floats small- to medium-sized objects guided by the caster's wand.
A lot of spells are ineffective against other magical humans and could potentially be less effective or ineffective against non-humans or heroes with their own defenses. Let me know if you want to figure out how Harry's spells might affect your character!
Luck
Harry is surrounded by an aura (approximate ten-foot radius) of low-level good luck for everyone he comes in contact with. People who encounter him are more likely to find ten dollars in their pocket and less likely to have a pen start leaking.
The intensity of his power is mood-based: when he's feeling largely neutral, it will stay at the level of finding ten dollars or not spilling coffee. When he's in a good mood, someone might get a phone call landing themselves a new job. When he's in a foul mood, it can even reverse itself into a jinx and someone might lose their keys in a sewer grate.
Once Harry (or someone Harry knows) realizes he has this power, he will start trying to find ways to control it, but it's largely passive. It also affects Harry himself, giving him the uncanny ability to walk into important conversations without being noticed (subject to player approval if threadjacking would happen), or find something that someone else has been looking for.
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